2026 Registration Open!
Get race‑day ready with essential details for the Medicine Hat Massacre Adventure Race. From mandatory gear and safety rules to checkpoint strategy and scoring, this page covers everything you need to succeed in Cypress Hills. Plan ahead and make your adventure unforgettable!
Teams consist of 2 members. Each racer must be registered and have signed a waiver.
Racers that are not a resident of Canada or do not have Provincial health care coverage will be required to show proof of sufficient health insurance before starting the race.
Teams must travel through each Checkpoint and Transition area in the order outlined in the Race Package unless otherwise specified.
Teams may not use any maps other than those provided.
All racers on a team must start the race, pass all checkpoints and transition areas, and finish together.
Each team will be issued a Timing Chip ($50 deposit required). You will need to time in at each checkpoint. Make sure you carefully secure/store the chip, or you will have no official result (you will also lose your damage deposit!). Chips are limited to 30 punches. If you feel your team will collect more than 30 checkpoints, a second chip may be issued (no additional deposit).
Teams cannot accept outside assistance except in Transition Areas or locations designated by race administration. Teams receiving assistance outside of designated areas may be disqualified. Note that teams ARE allowed to accept medical assistance from the Medical Crew or other race teams without penalty at any time.
Any team missing a Mandatory Checkpoint or Transition Area will be disqualified.
Any team that continues racing over the 9-hour time limit will be unranked.
The Race Director(s) or a Medical Advisor may remove a racer from the course if they are deemed physically or mentally unfit to continue (e.g.: the racer is injured or delirious). Teams shall not race in a reckless or irresponsible manner that may endanger any other person or property. Teams must leave all areas in which they race as they found them; teams must not intentionally or recklessly cause environmental disruption to any area during the race and any form of environmental degradation is not tolerated and will result in disqualification.
Teams must travel within 100m and maintain visual contact with all teammates at all times.
Teams must render assistance to other teams or individuals in need. Teams ignoring an emergency will be disqualified.
Washroom facilities may not be available in all transition areas. Teams must be prepared to appropriately dispose of human waste if required on the course. (Dig a cat-hole and cover it after. Carry TP. Do not foul waterways or trails.)
Race Director(s) may alter the course as necessary due to weather, animal, environmental or other hazards that develop.
Racers are solely responsible for the cost of an ambulance or air evacuation if required.
Racers must always follow the directions given by the Race Administration. Not doing so will result in a time penalty or disqualification at the discretion of the Race Director(s).
Teams must follow the given mode of travel and perform every discipline as outlined in the Race Package or they will be disqualified or penalized at the discretion of the Race Director(s). For example, if there is a rope crossing listed in the Racer Package, teams must perform the rope crossing or accept the penalty. If the Racer Package states you are to hike between to points, you cannot use your bikes.
Each race participant and team must carry the applicable mandatory equipment at all times during the race as defined in the Equipment List.
Racers may be randomly checked at any time to ensure they are carrying the mandatory equipment.
Teams not in possession of mandatory equipment may be disqualified, penalized, or may not be allowed to continue until they can produce the required equipment.
GPS equipped instruments of any kind are not allowed (except in the Lite Race).
Two-way radios and cell phones are for emergency use only during the race. Teams breaking radio silence in the absence of a medical emergency or potential hazard to racers will be disqualified.
20 point penalty per item, per racer for missing mandatory gear.
15 point penalty for traveling more than 100 m from teammates, more if repeat offenders!
General Gear
Each individual requires:
Sturdy running/trail shoes
Full-length pants, tights, or leggings
Long sleeve shirt
Rain jacket
2-liter water container or equivalent
Whistle
Flashlight/headlamp suitable for biking, paddling, or hiking – not required for the Lite race
Knife (or multi-tool with blade)
Waterproof watch
Small backpack/daypack to carry gear
Gloves – preferable full finger with durable palm
Bike Section Gear
Each individual requires:
Mountain bike
Certified biking helmet
Spare bike tube
Each team requires:
Tire levers
Tire pump
Tire repair kit
Paddle Section Gear
Each individual requires:
Approved lifejacket with whistle attached (Must be worn at all times on the water)
Paddles (1 per person, recommend 1 spare/team.)
As the weather in the Hills can change quickly, we highly recommend that teams wear wet or dry suits while on the water.
Each team requires:
Teams must provide their own watercraft. Kayak, Canoe, SUP – human powered, NO MOTORS. Boat rental available if required.
Throw line (1/boat)
bailers device (a cut bleach bottle with a cord attached will do)
All items required of a watercraft by Transport Canada
Transitions Gear
Each team will need to provide Three Drop Bins/Bags for the transitions. You will have time pre-race to reorganize these bins if required. Teams will not be provided the order of disiplines it is encouraged to make one bin for each (Hike, Bike, and Paddle) or ensure that you have two bins that could be used for any disipline.
You will need to have this labeled with your team name/number. It will need to hold your team gear for the next event. A large Rubbermaid bin, or a duffle bag will do.
Food Bank Challenge Gear
An extra bag or pack that will carry your food bank donation. You may drop the pack at the Food Bank Challenge to save time. If you want the bag back, make sure it has your team name/number on it!
OTHER EQUIPMENT SUGGESTIONS
Use fast-drying synthetic clothes (instead of cotton)
Shorts & short-sleeved shirt (in case it gets hot. Bike shorts are good, but bushwhacking in short pants can be murder on the legs)
Sunglasses and/or clear glasses (worn while in the bush)
Spare socks
Toque and gloves/mitts (there could be frost or snow)
Biking gloves
Rain pants
Warm jacket for before/after the race
Gaiters (cover the bottom of your pant leg and shoes to help keep the crud out)
Map bag to keep your map dry (you only get 1 map!)
Ziplock or dry bags to keep other things dry (especially paddling)
More than one compass
Colored markers and highlighters (to mark map)
One stronger flashlight or headlamp (you will be navigating about 1.5 hours in the dark)
Two whistles – one on your pack and one on your lifejacket
FOOD & FLUID SUGGESTIONS
Take things that pack well, provide good energy, and are easy to digest
Bagels/cheese buns
Peanut butter/jam sandwiches
Dried fruit and nuts
Baked potatoes
Chocolate/energy bars
Energy gels
Energy/hydration drinks
What are the events in Medicine Hat Massacre?
The main events are orienteering (cross country hiking/running using map and compass only), mountain biking, and paddling. We will sometimes add other short challenges such as a ropes section but will notify teams well in advance if special equipment is needed.
How Long is each event?
The details of each race are kept confidential until just before the race! The specifics of how long each event will be, which order the events will occur, the elevation gain of each leg, etc. are part of the challenge of the race. Racers and teams should come prepared to manage roughly equal parts of hiking, biking and paddling; but some years any particular event may be longer or shorter than another.
How do I train for an Adventure Race?
The best way to practice is just to get out and spend time doing the events! Spend time with your teammates outside hiking; go for long bike rides, and if possible spend some time paddling. Spending time with teammates helps you understand how you react when you’re tired, how to make decisions together, etc. The next biggest part of training is general conditioning. Just getting out and running, biking or walking is great. The race is 8-9 hours, but not many teams are able to go full tilt for 9 hours! Our race is somewhat flexible as far as distances for each event so teams can match their energy level to the distances they can cover. Another important part is orienteering – finding your way around using a map and compass (see “Compass Work” below). Get out and practice finding your way around with a map, preferably a topographic map. Practice taking a bearing with a compass. Although detailed compass work is not usually required, being able to orient your map to the terrain is critical.
What is Score Orienteering?
Score-O, or Score Orienteering, is a race system in which not every checkpoint is required. Checkpoints for the race are set out in an area, and points assigned to each. Teams have a fixed amount of time in each event to collect as many points as possible. Usually, checkpoints that are harder to find, or more distant will have a higher point value. Penalties are applied to if a team arrives late at the next transition. The later you are, the greater the penalty. The challenge is to recognize your abilities to be able to choose a route that will allow you to collect as many points as possible without being late! Using this system (as opposed to a strict point to point timed race) keeps teams from getting too spread out. This is easier from the race safety standpoint, but also adds more interest. Beginning teams may still cross paths with advanced teams all through the race and can learn from the skills they see demonstrated.
Why do you start at 4 a.m.????
One of the greatest challenges of longer Adventure Races is navigating in the dark. During the traditional summer Adventure Race season, most “sprint” races don’t get into the dark. We like to challenge our racers! Anyone who is really uncomfortable need only wait an hour or so for the skies to lighten before heading out.
What kind of maps do you use?
Racers may only use maps provided by Medicine Hat Massacre. The main maps are topographic maps. Other maps of different types (trail maps, street maps, etc.) may be provided as needed for specific circumstances. The maps are marked with magnetic declination (Variation), scale, and major features such as buildings, roads, etc. Unfortunately, we have to rely on the best available base maps, and in Canada (and most of the US) the base maps are long out of date. Most of the base maps in Canada were made in the 1970s, and although the earth may not have changed much, some of the features have. We do try to update major features on our maps, but not all roads and trails that exist in an area end up on the map. Likewise, some features may have fallen into disuse and no longer be present, even though marked on the map. We do try to point out any major differences during the team briefings.
How technical is the compass work?
At least one member of the team should be familiar with the use of a compass! Having said that, the technical skill required to compete in the race is not that difficult. If you can orient your map towards North, and find out where you are on the map, you should be able to get through the race without too much trouble. More advanced skills do allow you to make more aggressive navigation choices if heading cross country, or through dense brush for example.
For a good primer on compass use try: REI Compass Video
Again, there is no substitute for practice. Many areas have active Orienteering clubs with regular outings where you can practice. In Medicine Hat there is a fixed orienteering course at Police Point Park. Take your compass, and ask at the Interpretive Center for a map!
In Calgary contact: Foothills Wanderers Orienteering Club
In Edmonton contact: Edmonton Overlanders Orienteering Club
What kind of biking can I expect?
We usually incorporate a variety of surfaces from paved roads to difficult singletrack, and sometimes no trail at all! Street tires would not be a good choice! The way the race is laid out, teams may choose their route. Teams wanting to be more aggressive may choose more aggressive trails. Teams who prefer a more conservative ride will choose wider, easier trails, even if it means going a little longer. Some advanced or higher value checkpoints may require more aggressive riding.
How hard is the paddling?
Advance notice of the type of paddling required will be given by race organizers. Traditionally this has been still water (lake) or flat water (river, maximum Class I rapids). Weather and water conditions may change on race day (wind, rain, snow) and teams should be comfortable enough on the water to handle those changes.
Tell me more about the suggested boats:
New for 2022, racers are allowed any self-propelled watercraft. Bring your kayak, canoe, or SUP (if you dare). Just remember that Elkwater Lake can be cold and windy in May! Your team will be collecting Check Points that could be hidden along the shores or in open water.
What if my boat tips?
We will have safety boats on the lake, but you should be prepared to do a self-rescue. For tips on how to do that, see this video.
For more information on safe boating practices check out AdventureSmart.ca
What if the weather is bad?
The race goes rain (or sleet or snow) or shine! If severe weather threatens the safety of a particular event, race organizers may make last-minute changes to the race. This means that racers need to come prepared for a variety of conditions. Weather in Southern Alberta in early May can change rapidly, even while you are on the course. It is a good idea to bring extra clothing and gear so that you can select the most appropriate gear at race time.
Where can I stay in Medicine Hat?
The race is held in Elkwater, Alberta (Cypress Hills Interprovincial Park). It takes approximately 45 minutes to drive from Medicine Hat to Elkwater.
For information on accommodations check out Tourism Medicine Hat.
Where can I stay in Elkwater?
Campgrounds – Tent or RV. Although online booking is not available for these dates, the campgrounds will be open on a first-come; first-served basis.
A map is available here: Cypress Hills Park Information
Hotel Accommodations are available in the park at Elkwater Lake Lodge
Refund Policy
SEASAR Medicine Hat Massacre Refund Policy
Teams who withdraw may be entitled to a refund under the following conditions:
>60 days from race day – Full Refund less 10% service charge
30-60 days – 50% Refund, or option to carry registration forward 1 year.
<30 days – No refund. Option to carry registration forward 1 year.
Of course you may also donate your entry fee to SEASAR and get a charitable donation income tax receipt for the full amount.